понедельник, 29 сентября 2014 г.

Ebook Download The Not Very Merry Pout-Pout Fish (A Pout-Pout Fish Adventure)

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About the Author Deborah Diesen currently works for a small nonprofit organization and has also worked as a reference librarian and a bookseller. Her first book, The Pout-Pout Fish, also illustrated by Dan Hanna, was a New York Times bestseller and a TIME magazine Top 10 Book of the Year. She lives in Michigan with her family. Dan Hanna has over ten years' experience in the animation industry, and his work has appeared on BBC America and the Cartoon Network. He lives in Oxnard, California. Read moreGrade Level=Preschool - 1. Series=A Pout-Pout Fish Adventure. Board book=34 pages. Publisher=Farrar, Straus and Giroux (BYR); Brdbk edition (September 5, 2017). Language=English. ISBN-10=0374304599. ISBN-13=978-0374304591. Product Dimensions=6.4 x 0.7 x 6.5 inches. Shipping Weight=9.6 ounces (View shipping rates and policies). Average Customer Review=4.6 out of 5 stars 165 customer reviews. Amazon Best Sellers RankFishChristmasEmotions & Feelings=#6,147 in Books (See Top 100 in Books) .zg_hrsr { margin: 0; padding: 0; list-style-type: none; } .zg_hrsr_item { margin: 0 0 0 10px; } .zg_hrsr_rank { display: inline-block; width: 80px; text-align: right; } #15 in Books > Children's Books > Animals > #18 in Books > Children's Books > Holidays & Celebrations > #154 in Books > Children's Books > Growing Up & Facts of Life > Friendship, Social Skills & School Life >.

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пятница, 26 сентября 2014 г.

Free Ebook Ruby on Rails: Learn web development with Ruby on Rails

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четверг, 25 сентября 2014 г.

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понедельник, 22 сентября 2014 г.

Ebook Free How to Hotrod Big-Block Chevys

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пятница, 19 сентября 2014 г.

Ebook Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018]

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Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018]

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Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018]


Ebook Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018]

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Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018]

Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started". This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding. Content and structure of this book In this book, the third book in the series, you will become comfortable with programming in C# by creating a simple survival game in Unity. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. Quizzes to test your knowledge. Code solutions (in C#) for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download. The content of each chapter is as follows: Chapter 1 provides an introduction to C# and explains key programming concepts such as variables, variable types, polymorphism, constructors, or methods as well as best practices for C# programming within Unity. Chapter 2 helps you to code your first script in C#. It explains common coding mistakes and errors in Unity, and how to avoid them easily. Chapter 3 gets you to use C# to instantiate, use and control Rigidbody objects from your script as well as explosions. Chapter 4 explains how to create a simple weapon management system. You will create weapons (e.g., a gun and a grenade launcher), manage the collection of ammunition, and also implement a user interface to keep track of ammunition. Chapter 5 explains how to use Mecanim and NavMesh navigation to control an animated NPC that detects, follows, or shoot at the player. Chapter 6 makes it possible to combine the skills that you have acquired in the previous chapters to create a fully functional level. You will also learn how to generate a maze (or game level) dynamically from your code. Chapter 7 provides answers to Frequently Asked Questions (FAQs) related to FSM, NavMesh, Rigiddbody components, or Artificial Intelligence. It also provides links to additional exclusive video tutorials that can help you with some of your questions. Chapter 8 summarizes the topics covered in the book and provides you with more information on the next steps If you want to start programming in C# using a tried-and-tested method: download thisSeries=Unity from Zero to Proficiency (Book 3). Paperback=309 pages. Publisher=Independently published (February 27, 2018). Language=English. ISBN-10=1980416699. ISBN-13=978-1980416692. Product Dimensions=8.5 x 0.8 x 11 inches. Shipping Weight=2 pounds (View shipping rates and policies). Average Customer Review=4.4 out of 5 stars 34 customer reviews. Amazon Best Sellers RankGame ProgrammingGraphics & VisualizationProgramming=#888,240 in Books (See Top 100 in Books) .zg_hrsr { margin: 0; padding: 0; list-style-type: none; } .zg_hrsr_item { margin: 0 0 0 10px; } .zg_hrsr_rank { display: inline-block; width: 80px; text-align: right; } #567 in Books > Computers & Technology > Games & Strategy Guides > #891 in Books > Textbooks > Computer Science > #10699 in Books > Computers & Technology >.

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Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018] iBooks
Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018] rtf
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Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018] PDF

Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018] PDF

Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018] PDF
Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018] PDF